The game

A campus tag game with teams, objectives, and a changing population.

Players begin as humans or zombies. Zombies convert humans through verified tags, while humans coordinate routes, complete objectives, and use approved foam equipment to create space. Organizers shape the schedule, boundaries, story, and local rules.

A prepared field kit with a campus map, safe zones, faction markers, and approved foam equipment

The basic loop

Simple enough to explain. Flexible enough to make your own.

01

Check in

Players review required documents, attend the organization’s briefing process, receive identification, and activate for the game.

02

Stay in play

Humans move carefully and use legal stuns; zombies coordinate tags and return after the organization’s cooldown rules.

03

Complete objectives

Scheduled activities create shared moments and give teams a reason to gather, move, solve, defend, or escort.

04

Finish together

A defined end time and final activity give the game a clean conclusion, followed by results and a staff review.

Why it works

Shared circumstances make introductions easier.

HVZ gives players an immediate reason to communicate: choose a route, watch an entrance, share an update, or join an objective. Participation can scale from a few minutes between classes to coordinated team play across the week.

Easy entry point

The central premise is recognizable even when the organization adds its own story and mechanics.

Visible participation

Wristbands, faction markers, and public objectives make the event legible to players and staff.

Multiple ways to contribute

Movement, planning, puzzles, communication, and support roles can all matter.

Time-bounded

A defined game window creates momentum without asking students to make a permanent commitment.

Safety and clarity

The fiction can feel urgent. The operation should not.

Players should always know where play is allowed, what equipment is approved, how they are identified, how to pause participation, and how to reach staff.

A fictional campus operations post prepared for a live game

A local game

The strongest version fits the campus running it.

Useful landmarks, realistic travel time, local policies, staff capacity, and student schedules should shape the game. The platform supplies a connected operating layer; the organization supplies judgment and campus context.

Review the organizer model

Next

See how the software supports players and staff.

Explore the platform